Low Poly Character

 

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This was an exam assignment for the lesson 3D 4 games - 2nd year. The assignment was to model ourselfs. Afterwards, we had to skin our model with a biped and give
him a pose.

First, the teachers took pictures of us as reference. We had to stand straight up and spread our arms open wide. They turned us 60 degrees per picture so we had every angle we need.

The character model is around 2.600 polys. This was a low poly model, so we didn't have to make an high poly version for normal mapping.

The model was made with Autodesk: 3D Studio Max. The texture for the gun was
made in Adobe Photoshop.

 

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copyright Kristof Van Der Haeghen 2010

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